

This extension is like Extended automation and overlays but with alternative overlays by our community member tahl_liadon :) See Extended automation and overlays for versions for the homebrew hp system StrainInjury look at StrainInjury plus extended automation and overlays and StrainInjury plus extended automation and alternative overlays. For fellow developers: My GitHub profile is at the extension installs into the /extensions directory, and its file name is Full OverlayPackage with alternative icons.ext. You launch your campaign, turn on Feature: Extended automation and alternative overlays in the extension list of your campaign. Therefore, these spells can't be used for opportunity attacks, or with a Battlemaster's Commander's Strike, or with other features that allow you to make an attack outside of your turn".For bug reports: or (idea-from-Ken-L) How to activate: This is an extension for 3.5E/PF1 download it from theįorge using the update button in the Fantasy Grounds Unity launcherĪfter subscribing to this item using this website afterwards, before The only exception to this is class abilities such as the Sorcerer's quicken spell or the Eldritch Master feature which allow you to cast a cantrip as a bonus action. You can only use these spells when you take the attack action on your turn and when you do it takes the entire attack action meaning you can't make use of additional attacks. "When exactly can you use melee attack cantrips?" They could for example put a sidebar next to the spells in the book that says something like: They don't have to use put a line in every spell. It's not hard to make the intent clear if that's what they want to do. Which is probably just about the same as it is now. I predict people in AL will do it one way or another depending on how they read the spell, whether they notice the change, and whether they even read the spells that closely in the first place.
